The Add Object Template button allows you to add object templates to the style. Each object template includes the appropriate ready-to-use structure of the object. You only need to rename the object, and assign properties as you prefer. The Params field, which is populated automatically, contains directives for the style converter about how to create the real style-object in the resulting style. For example, if the style converter see [CHANGEPRESSEDOPACITY] in the Params field, then it uses a special TActiveLayout object.
FireMonkey UI Templates 1.0
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Most of this manual describes the process of using the engine with the TCastleWindow instead of TCastleControl. All new projects created from editor templates use TCastleWindow. We generally advise TCastleWindow, as:
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